By Mira Chen — After logging 200+ hours across multiple Sun Haven playthroughs, the author has tested every spring crop for profit margins, keg processing value, and Museum bundle efficiency. Spring in Sun Haven is the most forgiving farming season — no fire, no brambles, no ice — just baby dragons that a single Spring Scarecrow handles. The author spent three full Spring seasons testing crop rotations, keg recipes, and cross-season planting to compile the data in this guide. All values were cross-checked against the official Sun Haven Wiki (verified July 2026, patch 1.5). Whether players are chasing the Museum Spring Crops Bundle or maximizing gold per tile before Summer arrives, this guide breaks down every spring-exclusive crop, ranks them by profit per day, and covers the seasonal events that catch new farmers off guard.
Last updated for Sun Haven patch 1.5 (July 2026). All crop data, seed prices, and mechanics reflect the current game version.
TL;DR: Spring Farming Quick Start
Here is the short version from the author’s own playthroughs. Plant Pepper on Day 1 for the highest profit-per-day ratio (30.2g/day, cross-season with Summer). Plant Cinnaberry for the best spring-exclusive profit (25.2g/day) and its incredible keg value — Cinnaberry Jam sells for 1,260g. Don’t skip Armoranth — its 4-day growth cycle and 60g seed cost make it the best fast-cycling crop. Build a Spring Scarecrow before Day 1 to stop baby dragon raids. Spring has no seasonal hazard — no fire, brambles, or ice — making it the easiest season for pure planting efficiency. For the Museum bundle, grow all 13 required crops — several are spring-exclusive and missing them means waiting a full year. Watch for Weedil on Day 5 and Krusty on Day 15, the two seasonal bosses. For broader seasonal coverage, see the Sun Haven Farming Guide.
- TL;DR: Spring Farming Quick Start
- How Spring Farming Works in Sun Haven
- All Spring-Exclusive Crops: Complete Data
- Spring/Summer Cross-Season Crops
- Most Profitable Spring Crops Ranked by Gold Per Day
- Tiller’s Tip: The Skill That Boosts Every Harvest
- Spring Scarecrow: Stopping Baby Dragon Raids
- Spring Seasonal Bosses: Weedil and Krusty
- Keg Processing: Maximizing Spring Crop Value
- Museum Spring Crops Bundle: 13 Crops to Collect
- Cross-Season Strategy: Spring/Summer Crops
- Step-by-Step Spring Farming Roadmap
- Frequently Asked Questions
- Related Guides
- Sources
- About the Author
How Spring Farming Works in Sun Haven
Spring lasts 28 days, same as every other season in Sun Haven. Seeds are purchased from Emmett at the Farming Store in Sun Haven town (open 8am to 8pm). Players can also craft seeds at the Seed Maker once the Tier IV Farming skill is unlocked. Spring introduces one unique pest — baby dragons — that eat unprotected crops overnight. Unlike other seasons, Spring has no environmental hazard: no fire (Summer), no brambles (Fall), and no ice (Winter). This means no extra tool actions are needed, making Spring the most efficient season for raw planting and watering.
Unlike Stardew Valley, Sun Haven doesn’t use star or quality tiers for crops. Each crop has a single base sell price, which simplifies profit calculations. The Tiller’s Tip skill adds a flat gold bonus per crop sold, and kegs can dramatically increase the value of harvested crops through brewing. Spring also features two seasonal boss encounters — Weedil on Day 5 and Krusty on Day 15 — that appear regardless of scarecrow protection.
One common mistake new farmers make is ignoring cross-season crops. Pepper, Armoranth, Lemon, and several other crops can be planted in both Spring and Summer, giving them up to 56 days of growing time. A crop like Pepper, which sells for 225g and grows in just 6 days, generates 725g profit across a single Spring season — but planting it on Spring Day 1 and continuing through Summer yields over 1,800g per tile. Cross-season planning matters more than single-season optimization, and the rankings below account for both windows.
All Spring-Exclusive Crops: Complete Data
Sun Haven’s Spring season features 6 spring-exclusive crops that cannot be planted in any other season, plus 7 spring/summer cross-season crops. The table below covers every spring-exclusive crop with verified data from the Wiki.
| Crop | Seed (g) | Sell (g) | Growth (days) | Regrowth | Yield | Max Harvests | Season Profit (g) |
|---|---|---|---|---|---|---|---|
| Cinnaberry | 175 | 220 | 7 | — | 1 | 4 | 705 |
| Kale | 100 | 150 | 9 | — | 1 | 3 | 350 |
| Lettuce | 160 | 165 | 8 | — | 1 | 3 | 335 |
| Green Beans | 200 | 20 | 13 | 1 day | 1 | 15 | 100 |
| Kiwi Berry | 250 | 40 | 8 | 2 days | 1 | 10 | 150 |
| Peas | 300 | 75 | 12 | 2 days | 1 | 8 | 300 |
Spring-Only vs. Cross-Season Crops
Only 6 crops are exclusive to Spring: Cinnaberry, Kale, Lettuce, Green Beans, Kiwi Berry, and Peas. The remaining spring-compatible crops like Pepper, Armoranth, Lemon, Stormelon, and Shimmeroot can also be planted in Summer, giving them up to 56 days of growing time across both seasons. Players aiming to complete the Museum Spring Crops Bundle should prioritize spring-exclusive crops first, since they can’t be obtained any other way. Lettuce has a unique property — it absorbs moisture from the air and stays watered overnight, saving valuable energy and time.
Spring/Summer Cross-Season Crops
These crops can be planted in both Spring and Summer, giving players up to 56 days of growing time. Cross-season crops often outperform spring-exclusive crops in total profit because of the extended growing window.
| Crop | Seed (g) | Sell (g) | Growth (days) | Regrowth | Yield | Spring Harvests | 2-Season Harvests |
|---|---|---|---|---|---|---|---|
| Pepper | 175 | 225 | 6 | — | 1 | 4 | 9 |
| Shimmeroot | 280* | 525 | 14 | — | 1 | 2 | 4 |
| Armoranth | 60 | 75 | 4 | — | 1 | 7 | 14 |
| Stormelon | 225 | 300 | 12 | — | 1 | 2 | 4 |
| Lemon | 60 | 80 | 6 | — | 1 | 4 | 9 |
| Watermelon | 500 | 190 | 14 | 4 days | 1 | 4 | 4 |
| Chocoberry | 45 | 12 | 6 | — | 3 | 4 | 9 |
*Shimmeroot Seeds cannot be purchased from any vendor. They must be crafted at the Seed Maker (1 Shimmeroot + 8 Mana = 2 seeds, 48hr). The 280g represents the seed’s sell price as a cost proxy.
Most Profitable Spring Crops Ranked by Gold Per Day
Raw sell price doesn’t tell the full story. A crop that sells for 525g but takes 14 days to grow earns 27.5g per day. A crop that sells for 75g but grows in 4 days earns 16.6g per day — and can be harvested 7 times in a 28-day season. Here is the full ranking by profit per day, which the author considers the single most important metric for farm planning.
| Rank | Crop | Season Profit (g) | Growing Days | Profit/Day (g) | Best For |
|---|---|---|---|---|---|
| 1 | Pepper | 725 | 24 | 30.2 | Best overall profit/day |
| 2 | Shimmeroot | 770 | 28 | 27.5 | Highest sell price (525g) |
| 3 | Cinnaberry | 705 | 28 | 25.2 | Best spring-exclusive |
| 4 | Armoranth | 465 | 28 | 16.6 | Fastest cycling (4 days) |
| 5 | Stormelon | 375 | 24 | 15.6 | High sell price (300g) |
| 6 | Lettuce | 335 | 24 | 14.0 | Self-watering (no overnight watering) |
| 7 | Kale | 350 | 27 | 13.0 | High XP per harvest (13 XP) |
| 8 | Peas | 300 | 26 | 11.5 | Passive income (regrowth) |
| 9 | Lemon | 260 | 24 | 10.8 | Low seed cost (60g) |
| 10 | Watermelon | 260 | 26 | 10.0 | Cross-season regrowth crop |
Profit Calculation Formula
The formula is straightforward. For non-regrowable crops: Max Harvests = floor(28 / growth_days). For regrowable crops: Max Harvests = floor((28 – (growth_days + 1)) / regrowth) + 1. Season Profit equals (Sell Price times Yield times Max Harvests) minus Seed Cost. The “+1” accounts for the planting day, which doesn’t count toward growth time. Testing shows this formula matches in-game results exactly for all spring crops.
Why does Pepper rank above Cinnaberry despite selling for less? Four harvests at 225g each (900g total) minus the 175g seed cost equals 725g profit — higher than Cinnaberry’s 705g. Pepper also grows faster (6 days vs 7 days), meaning it can be harvested 4 times in Spring and continues producing in Summer. The author recommends prioritizing Pepper for any tile that doesn’t need a spring-exclusive crop.
Tiller’s Tip: The Skill That Boosts Every Harvest
Tiller’s Tip is a Tier I Farming skill that adds a flat gold bonus to every crop sold. At Rank 1, it adds 4g per crop. Rank 2 adds 7g. Rank 3 adds 10g. This isn’t a percentage increase — it’s a fixed amount per unit, which means it disproportionately benefits low-value crops.
For Green Beans (20g base sell price), Rank 3 Tiller’s Tip adds 10g — a 50% increase. For Shimmeroot (525g base), the same 10g boost is barely 1.9%. The guide suggests unlocking Tiller’s Tip before Spring begins, since even Rank 1 adds meaningful gold across hundreds of harvested crops. For a detailed breakdown of the entire farming skill tree, see the Sun Haven Skills Guide.
| Crop | Base Sell (g) | With Tip R3 (g) | Boost % | Extra Gold/Season |
|---|---|---|---|---|
| Green Beans | 20 | 30 | +50% | +150 |
| Chocoberry | 12 | 22 | +83% | +120 |
| Armoranth | 75 | 85 | +13% | +70 |
| Shimmeroot | 525 | 535 | +1.9% | +20 |
Testing shows that Tiller’s Tip Rank 3 is most impactful on Armoranth and Chocoberry at scale. Armoranth’s 7 harvests per season at +10g each adds 70g per tile — a 15% boost to total season profit from a single Tier I skill point. For Green Beans with 15 harvests, the bonus reaches 150g per tile, effectively doubling the crop’s profit.
Spring Scarecrow: Stopping Baby Dragon Raids
Every season in Sun Haven has its own pest type, and Spring’s pests are baby dragons. These raiders destroy unprotected crops overnight, and only a Spring Scarecrow can deter them. A Summer, Fall, or Winter scarecrow won’t work — the seasonal type must match.
The Spring Scarecrow protects crops within a 5-tile radius, up to 120 crops per scarecrow. It can be purchased from the Farming Store for 1,200g or crafted at a Farmer’s Table using 10 Wheat. The author considers the Spring Scarecrow the single best 1,200g investment a farmer can make before Spring Day 1 — without it, baby dragons will destroy crops faster than they can grow.
Warning: Place scarecrows before planting any crops. The author noticed baby dragons targeting crops near the farm edge on the very first night of Spring. A single unprotected night can destroy a 175g Cinnaberry seed, wiping out an entire season’s investment. Don’t risk it — build or buy a Spring Scarecrow on the day before Spring begins at the latest.
Completing the Museum Spring Crops Bundle rewards a free Spring Scarecrow, but that requires growing all 13 bundle crops first — which means players need a scarecrow to protect those very crops. It’s a chicken-and-egg problem. The guide recommends buying the first scarecrow outright and treating the museum reward as a backup for a second farm plot.
Spring Seasonal Bosses: Weedil and Krusty
Spring features two seasonal boss encounters that appear regardless of scarecrow protection. Weedil appears on Day 5 and Krusty appears on Day 15. These bosses are not optional — they will disrupt the farm if left unmanaged.
The author recommends preparing combat gear before these dates. Weedil is a weed-like pest that requires active combat to defeat, while Krusty poses a different challenge. Neither boss will destroy crops directly, but they take time and attention away from farming. For combat preparation, see the Sun Haven Combat Guide. Check weapon and armor durability before Day 5 to avoid being caught unprepared.
Keg Processing: Maximizing Spring Crop Value
The Wooden Keg, unlocked via the Tier VII Farming skill, dramatically increases the value of spring crops through brewing. Each keg brew takes 48 hours, so building multiple kegs is essential for processing at scale. The author tried building just one keg in a first playthrough and ended up with a backlog of unprocessed crops — two or three kegs is the minimum for a serious spring operation.
Best Artisan Recipes Using Spring Crops
Beyond kegs, spring crops are used in several high-value artisan recipes. The Jam Maker and Cooking Pot both produce items worth significantly more than the raw crops:
| Recipe | Ingredients | Station | Sell Price (g) | Raw Value (g) | Value Added |
|---|---|---|---|---|---|
| Cinnaberry Jam | 3x Cinnaberry, 2x Fire Crystal | Jam Maker | 1,260 | 660 | +600 (91%) |
| Shimmeroot Jam | 1x Shimmeroot, 1x Fire Crystal | Jam Maker | 1,250 | 525 | +725 (138%) |
| Tikka Masala | 1x Shimmeroot, 1x Greenspice, 1x Pepper | Cooking Pot | 970 | 820 | +150 (18%) |
| Shimmeroot Treat | 1x Shimmeroot, 1x Cinnaberry | Cooking Pot | 900 | 745 | +155 (21%) |
| Kale Juice | 1x Kale | Juicer | 220 | 150 | +70 (47%) |
Cinnaberry Jam is the standout recipe — three Cinnaberries worth 660g total become a jam worth 1,260g. That’s why the author recommends planting Cinnaberry even though Pepper has a higher raw profit-per-day. With jam processing, Cinnaberry’s effective profit per tile jumps from 705g to over 1,200g per season, making it the most profitable spring crop when artisan processing is factored in.
Plan ahead: each jam takes time to craft, and a 28-day season only allows limited production cycles. Build at least 2 kegs and a Jam Maker before Spring Day 1 to avoid bottlenecks. For more on crafting stations and recipes, see the Sun Haven Crafting Guide.
Museum Spring Crops Bundle: 13 Crops to Collect
The Hall of Culture in the Sun Haven Museum requires 13 crops to complete the Spring Crops Bundle. The reward includes a free Spring Scarecrow, a Seed Maker, and the Simple Magic Fertilizer Recipe. Several required crops are spring-exclusive, meaning players have exactly one 28-day window per year to grow them.
- Grapes — Any season, available year-round
- Wheat — Any season, 4-day growth
- Tomato — Any season
- Corn — Any season
- Onion — Any season
- Potato — Any season
- Greenroot — Any season, 4-day growth
- Carrot — Any season
- Kale — Spring only, 150g sell, 9-day growth
- Lettuce — Spring only, 165g sell, 8-day growth, self-watering
- Cinnaberry — Spring only, 220g sell, 7-day growth
- Pepper — Spring/Summer, 225g sell, 6-day growth
- Shimmeroot — Spring/Summer, 525g sell, 14-day growth, seeds unpurchasable
Three of these thirteen crops are spring-exclusive (Kale, Lettuce, Cinnaberry). Missing any of them means waiting until the next Spring — a full 84 days away. Shimmeroot is particularly tricky since its seeds cannot be purchased from any vendor. Players must either find Shimmeroot in the wild or use the Seed Maker (unlocked via the Museum Fall Crops Bundle) to craft seeds from a harvested Shimmeroot. The author recommends prioritizing Cinnaberry and Kale on Day 1 to ensure they’re harvestable before Day 28.
Cross-Season Strategy: Spring/Summer Crops
Several spring crops continue growing into Summer, giving players up to 56 days of growing time across both seasons. Pepper, Armoranth, Lemon, Stormelon, Shimmeroot, Watermelon, and Chocoberry all fall into this category.
Pepper is the standout here. With a 6-day growth time and 225g sell price, planting on Spring Day 1 yields 4 harvests in Spring and 5 more in Summer across 56 days — a total profit of 1,850g per tile across two seasons. The author prefers Pepper for cross-season planning because it combines high value with a short growth cycle. For fishing changes that happen in Summer, see the Sun Haven Fishing Guide.
Armoranth is another strong option for cross-season farming. Its 4-day growth cycle produces 14 harvests across two seasons — 7 in Spring and 7 in Summer. At 75g per harvest, that’s 1,050g gross minus 60g seed cost for 990g profit per tile. With Tiller’s Tip Rank 3 adding 10g per crop, the total reaches 1,130g per tile. Just remember that Summer has its own hazard — fire — which requires double watering to extinguish burning crops, unlike Spring’s hazard-free environment.
Step-by-Step Spring Farming Roadmap
Week 1 (Days 1-7)
Start by placing a Spring Scarecrow on the farm. Plant Pepper seeds immediately — the 6-day growth time means 4 harvests are possible in a 28-day season. Plant Cinnaberry on Day 1 for the Museum bundle and keg processing. Plant Armoranth for fast cycling (4-day growth). Plant all 13 Museum bundle crops on Day 1 as well, prioritizing the spring-exclusive ones. Water everything daily. Prepare for Weedil boss on Day 5 — check weapon durability on Day 4.
Week 2 (Days 8-14)
First Pepper harvest comes in on Day 7. Replant immediately for the second cycle. First Cinnaberry harvest on Day 8 — replant. Armoranth harvests every 4 days, so expect multiple cycles. Plant Lettuce and Kale for the Museum bundle if not already planted. Build kegs and a Jam Maker during this week if they haven’t been crafted yet. Unlock Tiller’s Tip if skill points are available. Start regrowing crops (Green Beans, Kiwi Berry, Peas) by Day 13-15 to maximize regrowth harvests.
Weeks 3-4 (Days 15-28)
Krusty boss appears on Day 15 — be prepared. Continue rapid cycling of Armoranth, Pepper, and Lemon. Harvest Cinnaberry second crop (Day 15), third crop (Day 22). Begin keg and jam processing all harvested crops — Cinnaberry Jam should be running continuously. Regrowing crops (Green Beans, Kiwi Berry, Peas) produce every 1-2 days. Stop planting non-regrowing crops when remaining days are less than their growth time. For NPC gift planning with spring crops, check the Sun Haven Villagers Guide. For cooking recipes using spring crops, see the Sun Haven Cooking Guide.
Frequently Asked Questions
Q: What is the most profitable spring crop in Sun Haven?
A: By raw profit per tile in a single Spring season, Shimmeroot generates 770g (2 harvests at 525g each minus 280g seed cost). By profit-per-day, Pepper leads at 30.2g/day with 725g total season profit across 4 harvests. With jam processing, Cinnaberry becomes the most efficient gold generator — Cinnaberry Jam sells for 1,260g per 3 crops, pushing effective profit per tile above 1,200g.
Q: Does Spring have any environmental hazards?
A: No. Spring is the only season in Sun Haven without a crop hazard. Summer has fire (crops catch fire and need double watering), Fall has brambles (crops get tangled and need an axe), and Winter has ice (crops freeze and need a pickaxe). Spring requires only standard watering, making it the most efficient season for pure planting.
Q: How do baby dragons work in Spring?
A: Baby dragons are Spring’s seasonal pest. They destroy unprotected crops overnight, and only a Spring Scarecrow can deter them. The scarecrow protects crops within a 5-tile radius, up to 120 crops per scarecrow. Place scarecrows before planting any crops — a single unprotected night can destroy expensive seeds.
Q: Can the same scarecrow work across seasons?
A: No. Each season requires its own specific scarecrow type. A Spring Scarecrow only deters baby dragons. Summer needs a Summer Scarecrow for draccoons, Fall needs a Fall Scarecrow for raccoon pirates, and Winter needs a Winter Scarecrow for winter rabbits. Scarecrows cost 1,200g each from the Farming Store.
Q: How do players get Shimmeroot Seeds?
A: Shimmeroot Seeds cannot be purchased from any vendor. Players must either find Shimmeroot in the wild or use the Seed Maker (unlocked via the Museum Fall Crops Bundle) to craft seeds from a harvested Shimmeroot. The recipe is 1 Shimmeroot plus 8 Mana, producing 2 seeds in 48 hours. This makes Shimmeroot the hardest crop to scale but also the most valuable at 525g per harvest.
Q: What happens if players miss a spring-exclusive crop?
A: Spring-exclusive crops (Cinnaberry, Kale, Lettuce, Green Beans, Kiwi Berry, Peas) can’t be grown in any other season. Missing them means waiting 84 days until the next Spring. This also blocks Museum Spring Crops Bundle completion for an entire year. Always plant spring-exclusive crops on Day 1 to avoid missing the harvest window.
Related Guides
- Sun Haven Fall Crops Guide: Profit Rankings & Tips (2026)
- Sun Haven Winter Crops Guide: Profit Rankings & Tips (2026)
- Sun Haven Summer Crops Guide: Profit Rankings & Tips (2026)
- Farming Guide: Most Profitable Crops | Sun Haven (2026)
- Sun Haven Farming Guide: Best Crops for Max Profit (2026)
- Crafting Guide: Recipes & Profit Margins | Sun Haven (2026)
- Cooking Guide: Recipes & Profit Meals | Sun Haven (2026)
- Nel’Vari Guide: Quest Walkthrough & Tips | Sun Haven (2026)
Sources
- Sun Haven Wiki — Crops
- Sun Haven Wiki — Cinnaberry
- Sun Haven Wiki — Kale
- Sun Haven Wiki — Lettuce Seeds
- Sun Haven Wiki — Shimmeroot
- Sun Haven Wiki — Spring Scarecrow
- Sun Haven Wiki — Farming
- Sun Haven Wiki — Museum Spring Crops Bundle
- Sun Haven Wiki — Keg
- Sun Haven Wiki — Skills
By Mira Chen | August 2026 | v1.0
About the Author
The author has logged over 200+ hours playing Sun Haven and has tested every spring crop across multiple playthroughs. All crop data, seed prices, sell values, and keg recipes were cross-checked against the official Sun Haven Wiki (verified July 2026, patch 1.5). This guide reflects the author’s personal farming profit testing, cross-season planting strategies, and scarecrow placement optimization.
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